CODE NAME: ANACONDA
ACTUAL NAME:
DEINAIERA PERSEPHONE MACLEOD
Pronounced:
Day-in-air-a Per-sef-oh-nee Ma-cloud
ALLEGIANCE: COBRA
FUNCTION: COMMAND - ADVISOR TO COBRA COMMANDER /
ASSASSIN
"Dismissing what one does not know or understand invites unwelcome rifts in the depths of the
soul. It also invites oblivion."
"I am an
enigma to all around me. If I told all,
there would be no mysteries to unfold."
Profile/History: Anaconda is quiet and shy in
appearance. She's doesn't take insults
lightly. She's always ready for a
challenge, though some 'challenges' are beneath her notice. She has the sense to tell between a casual
jibe and a real insult. She despises
insincerity, idiots, including Serpentor, and anyone against Cobra Commander. She idolises and loves him and always sides
with him in a power struggle - or if he needs a team, etc. She will follow his orders and wishes to the
letter, even if it means her own death.
She punishes those who disobey him harshly. No one can say a bad word about him with her around as Destro
found out rather painfully.
She was born in the Scottish Highlands to Scottish
father, Duncan and named by her Greek mother, Marenza. She was a quiet child, never much liked by
the other children and so she kept to herself in her own little world. Others teased her because she believed the
stories of Greek and Scottish Mythology.
She had always believed in the Gods, Gargoyles and Fairies, and didn't
abandon her beliefs even when no one else shared them.
She grew bitter toward the other children and those
who ridiculed her.
"Where
are your wings, Fairy Girl?..." they'd say, "or are you supposed to
be a Gargoyle today?"
She knew if she roared at them that would only make
them laugh and tease her more. She made
one friend at school called Neri, who also believed. It didn't take long for the other children to tease Neri too and
follow the two around teasing them.
Neri's parents took her away from the school to Australia, much to
Deinaiera's dismay.
"Miss
your Mermaid friend," they'd all jest, not caring if they made her cry.
Deinaiera hated herself for being so weak. She wanted to bash the living daylights out
of them - and one day she did. She
bashed Hamish, the leader of a gang after school, snarling, screaming, baring
her teeth, till her hand hurt and was covered in his blood. The child survived and of course Deinaiera
got into big trouble. She'd maintained
that these children had hurt her for years and what she did was no different,
but of course, her words fell on deaf ears.
The only way to prove to them she wasn't a crazy bitch was to show them
the fairies and gargoyles she'd befriended, and show them where she had seen
Poseidon rise up out of the water and save The Tartan, the town's main
fishing trawler, but she knew if she did that, knowing humans, they would
either ridicule her further, or if they did believe her,
they would never leave the poor creatures alone and so
to this day it remains her little secret.
Deinaiera has never thought much of the humans as a race at all. She'd always wondered what happened to
Neri. Neri had always been drawn to the
ocean, so Deinaiera hoped her career path lay there.
She was taken out of the school and tutored at
home. Her parents worried about her,
and although they cared for her very much, they had no idea how to help
her. She was always sad and hardly
spoke. They knew her connections to the Greek Gods, Gargoyles and Fairies were
very real to her and knew without them she'd die - she needed something to
believe in - they just wished others could understand that.
After the incident with Hamish, she didn't get much
trouble from others, although she knew they whispered behind her back. She viewed them as cowards, growing more and
more bitter. However any one who did
spike up a challenge was promptly shown what for. Deinaiera had honed her
fighting skills and wasn't a weak child anymore. She had also created blocks,
to shield herself from harsh words.
She'd heard them all before.
Although deep down they still hurt, she wasn't about to let that weaken
her. She didn't go into town much. She was once asked about it.
"It's a
lovely town," she said. "Except for the people." Which promptly ended that discussion. She managed to get rid of her 'followers' by
using reverse psychology, thanking them that she was so important to them that
they'd follow her around - and asking them if they had anything worthwhile to
waste their time on. She loved the
Highlands - loved to roam the hills and meet her true friends, the Gargoyles
and Fairies of the woods. She knew they
would never desert or hurt her. They
told her that. They were the only joy
in Deinaiera's life, other than the love from her parents.
A new power plant was constructed in the town,
promising more jobs and cheaper power for the people. It was eagerly welcomed by most.
The plant was quite a way from the forest, and so the fairies and
gargoyles were not disturbed and so Deinaiera never thought about it too
much. Her father had been accepted for
a job there and that was a good thing.
He'd been without one since the old corn mill had closed down.
One crisp Autumn morning, Deinaiera played in the
forest with her fairy and gargoyle friends.
She took out her special camphor wood box in an old, hollow tree
stump. She hid it there in case the
house was robbed, and placed a few things that were very dear to her in there.
As sudden as thunder, but hardly as natural, they
heard a explosion, which came from the new power plant. It was under attack by the American forces
of Gi-Joe. Deinaiera heard soldiers
tramping through the forest, Quickly
she told her friends to hide, and she did as well. She heard from the soldiers talking that the power plant had been
set up by the terrorist organisation known as Cobra to gain power in this part
of the world. She'd heard a little of
Cobra and the infamous Cobra Commander, and despite her fear of being
discovered by the Gi-Joe soldiers and taken away to some boring civilian safe
truck, wanted to find out more about this Cobra. She wasn't impressed by the gung-ho, testosterone driven
attitudes of the so called 'Real American Heroes.'
Many of the Cobra officers were apprehended, some
killed when they tried to escape. The
Joes destroyed the power plant. Fearing
for her family's safety, Deinaiera rushed to the village where some of the
fighting was still taking place. The
Joes were outnumbered. They gathered
all the locals they could. Many were
reluctant to leave their beloved home town.
The Joes fired tear gas into the town, to disorientate Cobra and local
alike. They forced some more of the
locals to leave. They had the Cobra
trapped on all sides.
"Launch
the bombs!" Slaughter yelled.
"Nae!" one local woman exclaimed. "There are villagers still in there. Ye cannae-"
"We got
no choice!" Slaughter barked.
"It's now or never! Fire
away!"
The Joes fired the bombs into the small town,
obliterating it, the Cobra Officers and the nine locals who refused to leave,
including Deinaiera's parents. She
screamed in horror, as she felt her heart tear apart. Her cries were drowned by the explosions.
"Ah'm
sorry about the mess," Sergeant Slaughter said, half-hearted. "But look on the bright side, the
menace is gone."
Hudson, an older local looked up at him and shook his
head. "Nae, lad, ye still
'ere."
Deinaiera ran from that place to the forest and cried,
making sure she was alone and she knew she was. Her mythological friends had gone, never to return to this place
and she didn't blame them. She didn't
want to be here anymore either.
It was days before Deinaiera gathered herself
together. She gathered her box and what
few supplies she could from the wreckage and left what was left of that little
Scottish town, never to return.
She survived the years ahead by doing whatever menial
jobs she could, hating every moment of it, but she had to survive. As always she was still an outsider. Even though she never mentioned Gargoyles,
Greek Gods or Fairies she was never treated as 'one of us' by anyone. She chose to be single and self chose a vow
of celibacy.
She bought herself a pet, a yellow Burmese Python and
called him Salvador. He was a tame
snake, appreciated her and always brought a smile to Deinaiera's face. She hadn't much of a chance to smile in her
life.
When she became older, she took on better jobs, some
illegal, but never anything against her principals, such as drug selling or
prostitution. She had reached the age
of 15 and had finally decided what she wanted to do. She wanted to join Cobra.
She want under many pseudonyms and got into assassination and became
very good at it. Though she turned down
jobs to assassinate children or parents of dependant children. She stuck to her principals.
Deinaiera took training lessons and trained herself in
her spare time. She knew she wouldn't
make a good officer if she couldn't operate.
She'd seen Cobra and Joes in action and she was determined to be the
best in her field, although she never told a soul what she was planning. She trusted absolutely no one.
At the age of 18 she finally decided it was time. She knew if she went to Cobra and applied
for a job she'd be laughed at and treated as a raw rookie. Her resume wasn't much to look at. She doubted toilet cleaning, filing and
coffee getting, etc... were essential requirements of a Cobra Official. Deinaiera knew she didn't exactly look like
Cobra material. She'd fallen in love
with the image of Cobra Commander, and was determined to play her cards
right. She knew if she just fell all
over him, he might think she was good for a fuck, but that'd be about it. She wanted something more - his love and
respect. She chose the Code Name:
Anaconda, feeling it was very apt, although Black Adder had crossed her
mind. She loved her real name, but felt
she needed a special code name for Cobra.
She first went to the Gi-Joes, masquerading as a
magazine reporter from Ohio, doing an in depth story on them, receiving a lot
of inside dirt and valuable information, which she stored in her portable
Cassette/CD player and a lot more information which she stole from the Joes
right under their noses. They never
suspected a thing. When it was time to
leave, she killed quite a few Joes in the process. Cobra became very impressed with her and immediately recruited
her with open arms. It was the happiest
day of her life. She finally had a
place where she knew and felt she belonged.
She slowly got close to Cobra Commander, supporting
him, helping him and surprising him with a sadistic twist which gave him even
more power over the Cobra organisation.
She risked her life to do this.
Cobra Commander came to respect, appreciate and even love her, not for
her beauty, or petite body, but for her devotion, loyalty and love for
him. And he finds her very, very
interesting! Although reluctant to
admit it at first, he'd fallen in love with her too. Deinaiera chose to end her self chosen vow of celibacy ...
At last Cobra Commander had found an equal who posed
no threat to him. Someone to lead Cobra
in his footsteps, in the undesirable event of his death. Deinaiera deeply cherishes his love and
confidence in her. He was the first
person to truly believe in and understand her.
If she ever did have to rule Cobra in his place she would not be happy
without him, but she would never let him down, even if that meant sacrificing
herself.
She travels light.
Her possessions include various, but vibrant snug outfits, and a few
toiletries. She hates make up and won't
touch the stuff (unless she's in disguise) as she believes it denies the true
self. Her other possessions include a
old Scottish hand crafted wooden box, 'her special box' which her father gave
her one Solstice, in which she keeps an old tear drop shaped bottle of her mother's
perfume, a fairy doll her mother had given her on her fifth birthday, and a
Gargoyle figurine she bought a long time ago at an antique store with some
pocket money. She also has six
photographs: One of her parents, her old house, forest, town and of her baby
brother Owen Waylon who had died a day after his birth. She wished she had gotten a chance to know
him. Perhaps he would have been a good
friend to play with, but she would never know.
She never spoke of him, except to Cobra Commander, who she knows she can
reveal her deepest secrets. He may not
believe in fairies at the bottom of *his* garden, but Anaconda knows she can
tell him anything. He deeply cherishes
her loyalty, confidence and trust in him.
In a small leather pouch, Deinaiera carries an Ancient
Greek coin with her at all times, featuring the images of Hades and Persephone,
as she believes when she dies she will need it for Charon, the boat man when he
ferries her across the river Styx into her final resting place, the
Underworld. She's deadly serious about
it. As she believes in her ways,
Deinaiera believes her soul will be cared for and nurtured by Hades, Lord of
the Dead, resting for eternity in the Elysian Fields, not Tartarus, where the
evil souls dwell. Deinaiera doesn't
believe she's evil, although many believe all Cobra are so. Deinaiera wishes to be taken to the river
Styx in Greece at the time of her death and even though Cobra Commander may not
fully share all of her beliefs, he isn't about to dismiss or ridicule them. He has sworn to carry out her death wishes,
sincerely hoping it won't be any time soon.
Abilities: Anaconda is small, light, very agile and
extremely manoeuvrable. She's sweet and innocent looking and
sounding, making her even more deadly.
Physically she's small and weak looking, but this is not so. Quick with a knife, gun - whatever weapon
she has, including her body, she'll take on the burliest Joe. She's strong for her size and quite
intelligent. She can learn things in a jiffy.
She can operate all kinds of Cobra equipment, from various weapons,
Viper aircraft to the microwave in the headquarters kitchen. She is not afraid to try new things or
difficult challenges and is loyal to the death to Cobra and Cobra Commander.
Weaknesses: Even though she is over it, she still
grieves for her lost family and childhood mythological friends. She's not well liked by other members of
Cobra not so loyal to the Commander.
Anaconda/Deinaiera's only other weakness is her undying true love for
Cobra Commander.
STRENGTH - 8
INTELLIGENCE - 10
RANK - 9 ENDURANCE
- 10
COURAGE - 10 SKILL - 10